Microsoft’s DirectSR upscaling technology is now better than ever

It is increasingly normal that we see new technologies that allow developers to greatly simplify everything they have to do to optimize a game well, and some of the most important ones that have managed to have the most importance in recent years are those related to the rescaled. But implementing them one by one is a test of patience for developers of all types of video games, so Microsoft proposed a new way to do it by DirectSRwhich allows us to simplify the process, and now, the API is already compatible with FSR 3.1.

DirectSR is the solution that Microsoft proposes to avoid the problems that may arise when implementing rescaling technologies from different companies, whether DLSS, FSR either XeSSas it simplifies the process of implementing these techniques into a single code path. This solves one of the big problems that video game developers may have, since it avoids the need to implement all the technologies one by one, which speeds up the process and ends up being a great support for all the studios that are involved. They dedicate themselves to creating games for PC.

AMD Fidelity FX Super Resolution

Microsoft seeks to simplify the way to implement different rescaling technologies

There are various ways to make a game have much better performance, most of the configurations involve improving our hardware or directly lowering the graphic quality, but thanks to rescaling technologies it is often not necessary to do any of the above. But as we have indicated, implementing each and every one of these technologies is a headache for developers, which is why Microsoft has developed the DirectSR API, which was initially launched in May.

Until now this API included version 2.2 of FidelityFX Super Resolution (FSR) as an integrated solution, while it offered compatibility at the controller level with the other two that exist on the market, Xe Super Sampling (XeSS) and Deep Learning Super Sampling ( DLSS).

microsoft directsr

Now, the new update adds version 3.1 of FSR to the framework, although it comes with certain negative aspects, and as we can imagine it only includes the scaling technology for everything that the super-resolution stack includes, that is, it does not incorporate the frame generation or frame rate enhancement.

“Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized Super Resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaling only), providing enhanced upscaling capabilities to further enhance your gaming experience.

Although DirectSR has not had a great reception among players or developers, Microsoft continues to see it as a step forward, although they encounter a big problem related to what we have just mentioned, that is, that it is solely focused on scaling, leaving aside the other technologies. This is one of the main reasons why the companies that have created these techniques are not actively supporting the API, as they prefer to focus on what they have allowing them to improve performance even further.

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