During the last few months we have seen an extremely large movement in the video game sector due to the presentation of the new Sony console, and the Pro version of the PS5 has left a large number of comments, both positive and negative. of users. Now we begin to know what the power of this new device is like, which comes with a large number of new features according to the company, including PSSR, the company’s rescaling technology that it will offer in the PS5 Prothe ability to improve the performance in many games.
Consoles are a fundamental part of the video game industry, as they allow a large number of users to enjoy their favorite titles without having to do any additional configuration beyond activating the device and starting to play, eliminating all the problems of compatibility that there may be compared to PC. But at the same time we have always encountered the debate about the performance and power that the different platforms are capable of offering, the PS5 Pro is the answer of sony to try to teach that consoles can have a power superior, although they still do not reach what a computer can offer.
This is the performance of Elden Ring on the new Sony console, the PS5 Pro
The arrival of the PS5 Pro to the market is imminent, and for this same reason we already know some of the key aspects that the console has, its hardware is the most important thing we can find, as well as its price, but now we also know how it works with one of the most important games of recent years, Elden Ring, and a video shows us how this title works on the new console with different quality settings, as well as resolution.
In the video you can see how the game works, allowing you to see that with a resolution of 3684 x 2072, using the new rescaling system offered sonyhe PSSRmanages to maintain a stable 60 FPS in performance mode, having the occasional drop to 54 but with an average of 58-59. On the other hand, if the graphics are used to the maximum with a resolution of 3840 x 2160, it has slightly lower frames, since it manages to maintain an average of 55, but it decreases to 51, often reaching 60. FPS, even without being really stable.
The problem comes when the quality setting is activated to the maximum along with one of the great novelties that Sony has implemented in this new console and on which they have focused most of their efforts, Ray Tracing. In this case is when we see that the console itself continues to have problems exceeding 50 FPS, it is still better than having the game limited to 30 FPS to be able to activate this function but it shows that it still lacks a little power, since with the resolution at 2880 x 1620 has an average of 44 FPS, achieving a maximum of 50 and a minimum of 37.