PS5 Pro upscaling is better than AMD’s FSR… but worse than NVIDIA’s DLSS

After many months of waiting, Sony announced a few weeks ago the PlayStation 5 Prothe intergenerational renewal of this console that hit the market in 2020. With the PS5 Pro, Sony wants to fulfill the promise it already made with the launch of the original PS5 4 years ago, a promise that has a price: 300 euros, which is the difference price between the original PS5 and the PS5 Pro that will hit the market on November 7.

While we wait to see if Sony continues to deceive users or if, on the contrary, it has kept its promise of allowing users to play with 4K resolution at 60 FPS stable, the guys at Digital Foundry have published a new video related to this Sony console in which the rescaling function is compared.

The PS5 Pro, like AMD and NVIDIA graphics, use different rescaling technologies to increase resolution of the games. In the case of Sony, this technology has been named PSSR (PlayStation Spectral Super Resolution). The technology used by AMD is FSR while that of NVIDIA is DLSS.

PSSR halfway between DLSS and FSR

The game used by Digital Foundry to make the comparison is Ratchet & Clank: A Dimension Apart. This medium tried to use an approximate configuration on both the PlayStation 5 Pro and the PCs with AMD and NVIDIA graphics, so that the result was as real as possible.

It is important to note that the PC version available through Steam makes different use of the implementation of Dynamic Resolution Scaling than the console version, hence the results should be taken with a grain of salt and not taken as a reference.

In comparison of PSSR against AMD FSR 3.1with an approximate configuration of the graphic quality sections, the rescaling function of the PS5 Pro stood out above in anti-aliasing and in motion.

However, in the comparison of PSSR against NVIDIA DLSSthis was in a better position by offering less aliasing in certain scenarios where PSSR displays the image more smoothly.

With the ray tracing feature, PSSR offers a better result with better image stability, probably because the developer uses a sampling pattern designed specifically for PSSR.

According to Digital Foundry, this Rachet & Clank title has a high internal solution, so the results it offers in rescaling are not surprising. The real test will be in low internal resolution games like Alan Wake 2, which has a resolution of 864p on PlayStation 5. On PC we already know the results of both FSR and DLSS but on the PS5 Pro it is a complete unknown.

If you are still not sure whether it is an option to buy the PS5 Pro or an equivalent PC, the best thing you can do is wait for it to be launched on the market and then check the performance offered not by a game designed for the PlayStation 5, but by another type of games that are not designed for a specific platform like the aforementioned Alan Wake 2.

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