However, long before they reached the market, it was already known that their gaming performance still a long way to go. It is important to note that these processors are not designed to run games, although they do so more or less fluidly at 1080 without much graphical load.
This is logical since this processor is not designed to perform this type of tasks, however, that does not mean that Qualcomm has not continued working on improving this section, both via hardware and through software.
Qualcomm rescaling technology
Qualcomm, like NVIDIA, amd and even Sony on the PlayStation, have technology that is responsible for increasing and improving the resolution of games. Qualcomm’s technology is called Snapdragon Game Super Resolution (GSR) and was presented in June 2023 focused on mobile devices with the foray into the PC in mind.
Once the first generation of ARM processors for laptops is already available on the market, as we mentioned above, Qualcomm has just presented the second generation of this technology to improve graphic quality and performance, but without neglecting the duration of the battery.
The solution of scaling Qualcomm’s temporary Adreno graphics offers a large number of improvements compared to the first. The first is the possibility of rescaling images in 1080 resolution at 4K with a level of detail that has nothing to envy of NVIDIA’s DLSS technology, the best of all that we can find on the market and which is even above PSSR, available on the PS5 Pro.
GSR2 uses color samples from pre-rendered frames to obtain a higher quality final image than with the first generation GSR solely relying on buffered images.
But, in addition, it also improves the number of frames which is capable of displaying to offer a more fluid sensation when playing, generating additional frames that are automatically interspersed, adding to those already established in the game settings.
Regarding improvements in battery life, Qualcomm has not gone into details, since it is difficult to quantify since each game, based on the configuration and power it needs to move, has one consumption and another.
Qualcomm makes available to all game developers for computers with ARM architecture, the necessary tools to implement the second generation of the Game Super Resolution 2through this link to the GitHub page.
It will not be until a few months when developers update and/or adopt the rescaling technology from Qualcomm both in mobile games and those that arrive already adapted to be compatible with the ARM architecture on PC.