Character creation is the first challenge any player faces in role-playing video games and the process is especially complex when it comes to the first time. Starfield offers a level of customization quite complex and variedwhich covers physical appearance, background, and traits.
Before recommending which ones are best for your playing style, it is necessary to establish the concepts: what is the background? What are the traits? The background is the character’s history, what he has been up to now and what his specializations are. Traits are certain positive and negative qualities that define important aspects of the character’s personality.
Backgrounds and traits according to our play style
There is a total of 19 backgrounds and 17 traits. We can only choose one background and three traits, the latter in turn can block other options so that contradictions do not occur.
It is very important that you take your time to think about what you are going to choose. The character’s background not only affects the base skills, but also the prejudices that certain people will have when you introduce yourself and that can be both advantages and disadvantages. On the other hand, traits will greatly influence how we interact with other people and the world.
We can divide the backgrounds into three groups: action, negotiation and trade, and explorer. Each group responds to certain play styles. Based on this classification you can get an idea of what yours is:
Action |
Negotiation and Trade |
Explorer |
---|---|---|
Beast Hunter |
Artist |
Colonizer |
Bounty hunter |
Chef |
Explorer |
Cyber Agent (Stealth and Theft) |
Diplomatic |
Pilgrim |
Space Rascal |
Industrial |
Xenobiologist |
Gangster |
Carrier |
Teaching |
Mercenary |
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Combat Medic |
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Goalkeeper (Door) |
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Soldier |
If you are not sure about your path, you can always choose the background “[No encontrado]”, which has three balanced skills and there is no information available about your past, so you are a blank slate that you can mold to your liking and people will not have prejudices about you.
Having the background clear, we move on to the traits. Ideally, they should be consistent with the style of play you have chosen. Below you will find a brief description of all of them and I have highlighted the best ones in bold.
- Alien DNA: More health and oxygen, but healing items are less effective.
- Serpent’s Embrace: Gravity jumps provide temporary health and oxygen boosts, but they drop if you don’t jump regularly. It’s an addiction and can’t be combined with other religions.
- Filial attachment: You send 2% of your earnings to your parents every week, but in return you will get some little surprises. You can cancel the payments by talking to your parents.
- Foreman: The crew repairs the systems of a ship that drops below 50% health, but in exchange it costs double to hire the crew.
- Freestar Settler: Special faction dialogue and better rewards. Payouts for crimes with other factions are higher and cannot be chosen alongside a religion trait.
- From space: Health and oxygen increase in space, but decrease on land.
- Empathy: Increases combat effectiveness when performing actions that please your teammates and decreases otherwise.
- On the Run: You are occasionally attacked by mercenaries who try to kill you, but you do more damage when you are at low health.
- Extroversion: When you make an effort, you consume less oxygen when doing it in company… but you use more when doing it alone.
- Lifelong Enlightened: Access to the special chest in the House of Enlightenment in New Atlantis and loses access to the Sanctum Universum chest. Cannot be combined with other religions.
- Introversion: you consume less oxygen when making physical efforts when going alone, but more when accompanied.
- Belonging to CU: special faction dialogues and better rewards. Payouts for crimes with other factions are higher and cannot be chosen alongside a religion trait.
- Neon Street Rat: Special faction dialogue and better rewards. Payouts for crimes with other factions are higher and cannot be chosen alongside a religion trait.
- Solid Ground: Health and oxygen increase on solid ground, but decrease in space.
- Universal Lifetime: Access to the special Sanctum Universum chest in New Atlantis and you lose access to the House of Enlightenment chest in New Atlantis. Cannot be combined with other religions.
- Dream home: You have a great house, but a mortgage of 125,000 credits that must be paid weekly.
- Worshipped idol: You have an admirer who idolizes you and gives you gifts.