The best decks for Negasonic, the Teenage Warhead

Although for many it will always be Eleven thanks to the brilliant joke of Deadpoolthe Teenage Nuclear Warhead arrives at Marvel Snap so we can remember her by her original name Negasonic Teenage Warhead becoming an essential card for our destruction decks.

If you just got the new card Marvel Snap and you still don’t know how to get the most out of it, keep an eye on this deck full of destruction cards with which you will be able to make the most of its promising combos.

The best deck of Negasonic Teenage Warhead in Marvel Snap

First of all, it is time to land the latest addition to the huge roster of Marvel Snap. The ability of Negasonic Teenage Warhead It consists of any card played where she is, which will automatically destroy both the card played and the card itself. Negasonicwhich gives us quite a few possibilities when joining it to Nimrod.

The combo, as you may have guessed, is to drop Nimrod wherever he is. Negasonic Teenage Warhead to replicate the other big novelty of this season in Marvel Snap in the other locations. Of course, more needs to be done to turn the situation around, but let’s take it step by step.

As an initial play we have Sunspotwhich should be able to take advantage of all that remaining energy that it ends up giving us Electro from turn 3 if we don’t see better options in hand.

Although it may be tempting to let go Carnage before time, remember that both he and Venom They must have only two goals in mind, destroy Nimrod If we have not managed to have it before Negasonic Teenage Warhead on the table, and cancel the limitation of Electro once we have gained its power by revealing itself.

Warhead
Warhead

The alternative to speed things up is in Wave to go down to Nimrod a turn earlier than expected, but the ideal scenario should be Negasonic Teenage Warhead in the 3rd, Shuri in the 4th and Nimrod on the 5 at the new card’s location to automatically destroy it.

After that, both Arnim Zola as Destroyer should help us spread the power of Nimrod throughout all locations in the hopes of leaving ourselves in the best possible position before the end of the game.

If luck has smiled on us enough, that will mean having some extra power with Electro to be able to speed up this whole process so that it is Knull the one who gives the last blow on the table before we take the eight cubes home.

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But even if we’ve fallen short in that regard in stealing what we expected, the wasteful destruction should allow us to play Death as a last resort or, if we have found ourselves in even more of a bind than we thought, a combo of Arnim Zola and Venom to finish distributing copies of Nimrod in the most excessive way possible.

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