Due to a design error, this connector did not fit properly and when the graphics card was fully loaded (whether for games or any other task) it caused the connector to burn out and, consequently, the graphics card to burn out. This problem in RTX 4090 appeared shortly after the chart’s release.
The problem has been very serious and has ended up leading to a review of the connector to solve the problem. It doesn’t mean that the company made a huge mess with this new power connector that had design problems that no one detected.
GeForce Partner Program
It may not sound familiar to you, but it was a announced program on the part of NVIDIA which entailed important restrictions on the company’s partner assemblers. The idea, theoretically, was to guarantee the exclusivity of the branding for an exclusive product line.
One of the first manufacturers to join this program was ASUSwhich developed the Arez range. Gigabyte and MSI also joined in, although they never announced a specific range.
Due to all the commotion, NVIDIA announced that the program was not mandatory for assemblers and did not entail any restrictions. The truth is that we never saw the ASUS Arez on the market, as well as solutions from other manufacturers. It seems that, de facto, the GeForce Partner Program was canceled.
The memory of the GTX 970
When NVIDIA announced the GeForce GTX 970 graphics card, it showed it as having 4GB VRAM. Once launched on the market, the first reviews showed that the situation was different. The graph had a total of 3.5GB of quick access and 0.5GB of access a lot more slow.
This generated quite a stir, since this configuration negatively affected games and applications. The discomfort on the part of users was so great that many changed their graphics cards for competing solutions. Additionally, many affected users banded together to file a class action lawsuit.
AMD Bundles
Not only has the green company made mistakes, but also the manufacturer AMD has had some cases that have given a lot to talk about. Let’s see some of the most notable ones below.
Radeon RX 5000 and driver problems
AMD has been working on a new architecture for its graphics cards focused on gaming for a long time. We talk about the RDNA architecturewhich replaced the Vega architecture, which had many problems. The first graphics cards in using the architecture RDNA were the Radeon RX 5000 Series.
Because it was a new architecture very different from the previous one, new drivers were required to support these graphics. The problem is that these new drivers were very bad, generating black screens, system crashes, poor performance, etc. It took the company months to fix all the stability issues.
The Radeon VII
The Radeon VII graphics cards were designed to compete with the NVIDIA RTX 2080. The problem with these graphics cards is that they were based on the Vega architecture, a design that presented quite a few problems. The most serious being the one that required HBM2 memories To offer maximum performance, memories much more expensive than traditional GDDR for graphics.
Because the HBM2 memories were installed in the same package as the GPU, there were irregularities on the surface and poor contact with the heatsink. This contact deficiency caused serious temperature problems and instability in operation. In addition, these graphics cards consumed 50% more than the RTX 2080.
It was a monumental failure due to its high price, consumption and temperaturesnot being able to match the RTX 2080 in performance. In addition, it did not support the new DLSS and Ray Tracing technologies, which were introduced by NVIDIA.
Radeon R9 295X2 fiasco
This is a graphics card with two GPUs on one PCB to try to compete with the high-end. The graphics card was very powerful, but had several problems. The first is that it had a very high consumption, unusual in the market at that time.
Due to this high consumption, the graphics generated very hot and they needed systems liquid cooling to function. Both factors made it uninteresting to users due to installation difficulties. As if that were not enough, there were no games that supported multi-GPU configurations (CrossFire) well.