To the protagonists of the latest film Marvel They were missing a key piece to become a team to be reckoned with. Marvel SnapLuckily, with the arrival of the new season the Guardians of the Galaxy already have their Nebula.
Converted since its landing in Marvel Snap into one of the best low-cost cards in the game, the sister of Gamora It has everything it needs to turn the game’s meta upside down and make us jump to a style of decks that are much more fun to play.
The best Guardians of the Galaxy deck in Marvel Snap
The power of Nebula This is going to be one of those skills that, by conditioning the opponent, will allow us to turn the game around from the first turns. And whether they take the bait or avoid it, they lose.
His ability says that every turn your opponent does not play a card in the location he is in Nebulathis will gain +2 power. The only drawback is that the turn in which we cast the card will not count, but that will really be the least of it.
The idea is that as the opposing player will run to protect that location by throwing cards there to prevent Nebula start to grow, the ability of the rest of Guardians of the Galaxy which allows us to gain power if someone has played a card there that plays in our favor.
What happens if they don’t follow that play? Well, Nebula will grow uncontrolled until the end of the game. An alternative strategy that does not bother us either and that, in fact, we can help force by the hand of Storm closing the location you are in.
Otherwise, it’s one of those decks that’s as easy to play as it is fun. Armor will allow us to protect one cost cards like Rocket Raccoon and the own Nebulaespecially if they are puffed, and Polaris will help us clear that location of more dangerous cards like Sunspot so we can take control of the site and Snap without fear.
Daredevil will be our eyes to place Gamora in the right place to be able to add those five juicy points that his skill grants, and between Doctor Doom and the rest of the Guardians should be able to close out the game with relative ease.
If you have any Knull either Darkhawk that makes the game uphill for you, there you have it Enchantress to turn the situation around, so really the only thing you have to fear is that Cosmo ruined your party too soon.
In any case, it’s a matter of playing smart, focusing on one location until you can close it completely, and then jumping to the one that is less crowded to take advantage of the power advantage and close the game with a tasty victory and a good handful of cubes.