Halo: Combat Evolved was a 2001 Xbox launch title. It didn't just define Halo — it sold the original Xbox, and for 25 years 'Halo is Xbox-exclusive' was one of the fixed facts of console gaming. That fact ends July 28, 2026. Halo: Campaign Evolved, a ground-up Unreal Engine 5 remake of that original campaign, launches the same day on PS5, Xbox Series X|S and PC. Master Chief on a DualSense is no longer a hypothetical — it has a release date.

July 28, 2026

Launch

early access from July 23

PS5 · Xbox · PC

Platforms

day one on Game Pass too

$49.99

Standard price

Premium + Collector's editions above

3 prequel missions

New content

'Operation: METEORITE', pre-Combat Evolved

It is a remake, not a remaster — and there is new campaign

This is rebuilt in Unreal Engine 5, not an up-rezzed old build. Beyond the visual overhaul, it adds three brand-new missions — 'Operation: METEORITE' — starring Master Chief and Sergeant Johnson, set before the events of the 2001 game. There's four-player online co-op and two-player couch co-op, plus cross-play and cross-progression across console and PC. For a series whose fanbase treats the original campaign as sacred text, adding new canon missions is a bold swing.

Why this is bigger than one game

The symbolism is impossible to miss, especially given the timing. In the same month Microsoft cut thousands of Xbox jobs and spun off studios, it's putting its most iconic exclusive on the competitor's platform. That's not a coincidence — it's the strategy stated out loud: Xbox is now a publisher and a service (Game Pass) first, and a hardware box second. Halo going multiplatform is the single least ambiguous signal that the console-exclusive era, at least for Microsoft, is genuinely over.

For PlayStation owners who've never touched a Halo game, this is the on-ramp — the campaign that started it all, rebuilt, with a fair $49.99 entry price. For the console-war histories, it's the end of a 25-year run. Either way, July 28 is a date worth circling.