The official specs have a hard floor: no hardware ray tracing, no game. Which cards clear it, why GTX 10 and 16 series don't, and what each tier actually asks for.
Most PC requirement sheets are a sliding scale: if you're below the minimum, you drop settings and live with it. Gears of War: E-Day has a hard floor instead, and it's worth knowing which side of it you're on before you pre-install on 29 September. I've read the official specs so you don't have to squint at the spec image.
The dividing line isn't speed. It's whether the card has ray-tracing hardware at all. · Illustration generated with Higgsfield
6 GB
Minimum VRAM
Medium, 1080p60 with upscaling
115 GB
Install size
SSD required
Required
Ray tracing
hardware RT, per Microsoft
6 Oct
Launch
early access 1 Oct (Premium)
The official PC specs
Gears of War: E-Day launch PC specifications (Xbox Wire, 17 Sep 2026)
Target
Minimum
Medium · 1080p 60 FPS
Recommended
High · 1440p 60+ FPS
Ultra
Ultra · 4K 60+ FPS
Upscaling
Minimum
DLSS / FSR / TSR / XeSS
Recommended
DLSS / FSR / TSR / XeSS
Ultra
DLSS / FSR / TSR / XeSS
GPU
Minimum
RTX 5050 / RTX 2060 / RX 6600 / RX 9060
Recommended
RTX 5060 / RTX 3060 Ti / RX 6700 XT / RX 9060 XT
Ultra
RTX 5070 Ti / RX 7900 XT
VRAM
Minimum
6 GB
Recommended
8 GB
Ultra
12 GB
CPU
Minimum
Ryzen 5 2600X / i7-6850K / i5-10400
Recommended
Ryzen 5 5600 / i5-11600K
Ultra
Ryzen 7 7800X3D / i7-14700K
RAM
Minimum
12 GB
Recommended
16 GB
Ultra
16 GB
Storage
Minimum
115 GB SSD
Recommended
115 GB SSD
Ultra
115 GB SSD
Minimum
Recommended
Ultra
Target
Medium · 1080p 60 FPS
High · 1440p 60+ FPS
Ultra · 4K 60+ FPS
Upscaling
DLSS / FSR / TSR / XeSS
DLSS / FSR / TSR / XeSS
DLSS / FSR / TSR / XeSS
GPU
RTX 5050 / RTX 2060 / RX 6600 / RX 9060
RTX 5060 / RTX 3060 Ti / RX 6700 XT / RX 9060 XT
RTX 5070 Ti / RX 7900 XT
VRAM
6 GB
8 GB
12 GB
CPU
Ryzen 5 2600X / i7-6850K / i5-10400
Ryzen 5 5600 / i5-11600K
Ryzen 7 7800X3D / i7-14700K
RAM
12 GB
16 GB
16 GB
Storage
115 GB SSD
115 GB SSD
115 GB SSD
That's from the spec image in Microsoft's Xbox Wire post, and it matches the Steam listing, which puts it bluntly on the minimum line: "Hardware Ray Tracing capable GPU is required." Steam also lists Windows 10 64-bit as the minimum OS and Windows 11 for recommended. Note that every tier assumes upscaling is on. The 60 FPS targets are Microsoft's, not native-resolution numbers.
Why GTX cards are out, in plain English
Ray tracing simulates how light bounces. Microsoft lists hardware ray-traced reflections, shadows and global illumination among the game's key PC features, and it has built the game assuming your card can do that work in dedicated hardware. NVIDIA explains the difference in its own write-up: GeForce RTX cards include "RT Cores - dedicated hardware designed to deliver the performance needed to run high-fidelity real-time ray traced experiences", while "on GeForce GTX hardware, these calculations are performed on the programmable shader cores." That's true of the GTX 16 series too, even though it shares a generation with the RTX 20 series.
NVIDIA did once enable basic DirectX ray tracing on GTX 1060 6 GB and up through a driver, running on those shader cores. Don't read that as a loophole. Microsoft's footnote says cards "without dedicated hardware ray-tracing support are not supported," and I wouldn't spend $69.99 hoping otherwise.
Find your card
GeForce GTX 10 or 16 series (GTX 1060, 1070, 1080, 1650, 1660…): not supported. No RT cores.
GeForce RTX 20 series: the RTX 2060 is on the minimum tier, so RTX 20 cards clear the hard floor. Match your card's VRAM against the table.
GeForce RTX 30, 40 and 50 series: all have RT cores. Your tier comes down to VRAM and speed; the RTX 3060 Ti and RTX 5060 are the recommended-tier names.
Radeon: the RX 6600 is the minimum AMD card. AMD's own spec page lists 28 Ray Accelerators on it (source). If you're on an older Radeon, check your card's spec page for Ray Accelerators before you buy.
Intel Arc: not named on the official chart, so I can't tell you where it lands. Wait for launch reports before you buy for it.
Play on Xbox instead. It launches on Xbox Series X|S the same day, and it's in Game Pass Ultimate and PC Game Pass from launch.
Upgrade to the cheapest listed card. The RTX 5050 and RX 9060 are the current-generation cards on the minimum tier.
Wait for launch-week testing. Upscaling matters a lot here, and real-world numbers on specific cards will show up once the game is out. I'd rather you wait a week than guess.
Quick answers
Can a GTX 1660 run Gears of War: E-Day?
No. Microsoft's official specs say a hardware ray-tracing capable graphics card is required, and cards without dedicated hardware ray-tracing support are not supported. GTX 16-series cards don't have RT cores.
What are the Gears of War: E-Day minimum requirements?
An RTX 5050, RTX 2060, Radeon RX 6600 or RX 9060 with 6 GB VRAM, a Ryzen 5 2600X / i7-6850K / i5-10400, 12 GB RAM and 115 GB on an SSD, for the Medium preset at 1080p 60 FPS with upscaling (Xbox Wire, 17 Sep 2026).
How much VRAM does Gears of War: E-Day need?
6 GB for minimum (1080p), 8 GB for recommended (1440p) and 12 GB for Ultra (4K), per Microsoft's official spec table. All three tiers assume upscaling.
When does Gears of War: E-Day come out on PC?
6 October 2026 on Steam and the Xbox app, with Premium Edition early access from 1 October and pre-install from 29 September, per Xbox Wire. It's in PC Game Pass from launch.
Checked 25 Sep 2026 against Xbox Wire's launch spec post and image, and the Steam store listing. Requirements can change before launch; I'll update this if they do.